![]() ![]() Prior to release Ubisoft showed off two other classes of vehicles: Boats and planes. It undercuts the tension in a race just as badly as having a clear shot to first place.Īnd then we come to the part where Ubisoft just threw a million ideas in a blender and hoped one of them would impress people. It’s so obvious, though, and so artificial feeling. I get it-there are some 40+ minute races in The Crew 2, and you don’t want the player to pull out ahead in the first ten minutes and coast to the end. You could lead a race for 30 minutes straight, then take one turn poorly and watch your opponents zoom past. Even if you fell way far behind, it always seemed possible to catch up-and vice versa. No matter what you did, aggressive rubberbanding kept the AI within a certain range at all times. I’ve been on a lot of road trips-as a kid, sitting in the backseat while my parents drove us from East Coast to West, and later as an adult driving from San Francisco to Seattle, or to Los Angeles, or even just to Lake Tahoe. ![]() It’s the Las Vegas light pollution spreading across the Mojave Desert, or how highways weave in and out of the Rockies and the Sierras, or those vast arcing bridges connecting the Florida Keys to the mainland. And as such, The Crew 2 is at its best when it’s just you casually taking it all in, like the protagonist of Simon and Garfunkel’s “America” song. It’s not a sexy fantasy, but it’s a compelling one. I mean the type of all-American car culture that has people road-tripping in the old family station wagon. Real car culture, not the flashy street racing of a Fast and the Furious or a Need for Speed. The Crew 2, like its predecessor, embodies this fantasy. Transportation is in our lifeblood, black ribbons of tar crisscrossing the continent in unbroken paths that lead from the end of your driveway to Hollywood, to Manhattan, to Kansas City and Cleveland. Each day, millions of people drive to work, fly cross-country, take the ferry across its various bodies of water. Versus refers to a game which is competitive, this includes Team Versus which can be considered both cooperative and versus.I’m not sure it’s an unfair lens through which to view the United States. While you are able to, in some co-op games, kill or hurt the other player, the main goal is to work together. Co-op and Versus: Co-op, or cooperative, refers to a game in which players collaborate and work together.Hot Seat: Also known as "Pass and Play", this refers to games which only support a single input device which is passed around amongst multiple players.Couch co-op: A commonly-used term that refers to couch multiplayer games in which multiple local users work together, couch multiplayer includes this as well as any "versus" games."Couch" multiplayer refers to the common situation of friends or family members playing a multiplayer game on a TV while sitting on a couch. It does not includes LAN play, as that requires multiple PCs. Couch multiplayer: Couch multiplayer is synonymous with local multiplayer.However, for the purpose of this list it will only be used to refer to games which can be played by multiple users on a singular device, albeit potentially with multiple controller devices. Local multiplayer: Local multiplayer can refer to both single-device and LAN multiplayer.The following is some key terminology relevant to understand the below table. ![]()
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